Bullet Impact Sound Effects
10 free bullet impact sound effects for shootouts and cover in shooter games · 0.3–1.3 s each · MP3 · CC0 · no signup
10 bullet impact sound effects, one for each surface: wood, concrete, steel, dirt, glass, water, brick, a car door and a sandbag, plus a burst into a wall. Use them for shooter games, shootouts and action scenes.
Quick picks: Wood Splinter Bullet Impact 10 (1.1 s, recommended) · Steel Plate Bullet Impact 08 (0.3 s, the shortest, recommended) · Sandbag Bullet Impact 07 (1.3 s, the longest, recommended)
All 10
- 0.3 s
A bullet hits a steel plate with a clang, for armored cover in games.
- 0.6 s
A bullet punches into a car door, for chase scenes and vehicle cover.
- 0.75 s
A bullet hits the ground and sprays soil, for battlefield scenes.
- 1 s
A bullet hits a window and shards fall, for action scenes.
- 1 s
A bullet hits a concrete wall and chips fall, for urban shootouts.
- 1.1 s
A bullet hits water with a small splash, for river and ship fights.
- 1.1 s
A bullet hits a wooden plank and splinters it, for shootouts and cover in games.
- 1.2 s
A bullet hits a brick wall and dust crumbles, for street fights.
- 1.3 s
Several bullets hit a wooden wall in a quick burst, for automatic fire.
- 1.3 s
A bullet thumps into a sandbag and sand trickles out, for trench scenes.
Related sound effects
Common uses: shootouts, cover in shooter games.
Which bullet impact variation to use
Match the file to what the bullet hits, since a game usually plays a different sound for each surface. Pick the rapid wall file for automatic fire. For a bullet that glances off and flies on, use a ricochet instead.
Need a comparison method? Try the playable examples and selection checklist.
Common questions about bullet impact
What does a bullet hitting metal sound like?
Steel Plate Bullet Impact 08 is a hard clang on a plate, and Car Door Bullet Impact 03 is a punch into a car door.
Is there a bullet impact on flesh or a body?
Not on this page, which covers surfaces. The Flesh Hit page has hits on a body.
How do I use a different sound for each surface in a game?
Give each surface material its own file, and choose it from the material the shot lands on. Rapid Wall Bullet Impact 02 can stand in for several hits at once.
Can I use these in a commercial game?
They are CC0 1.0 public domain, so a paid game can use them with no credit and no fee. They are AI-generated.
More impacts & hits: browse the full category →