SFXMint

License

Yes — every SFXMint sound is CC0 1.0 public domain: free for commercial and personal use, no attribution required.

Every sound published on SFXMint is dedicated to the public domain under the Creative Commons CC0 1.0 Universal dedication.

What you can do

What you don't have to do

Generated sounds

Common questions

Can I use SFXMint sounds commercially?
Yes. Every sound on SFXMint is dedicated to the public domain under CC0 1.0. Use them in commercial games, videos, apps and products — no attribution, no signup, no license fees.
Do I need to credit SFXMint?
No. Attribution is appreciated but never required. There is nothing to sign up for and nothing to report.
Can I hotlink or redistribute the files?
Yes. Audio URLs are permanent, immutable and CORS-enabled, so you can hotlink them directly. You may also redistribute sounds, including inside paid products.
Where do SFXMint sounds come from?
SFXMint makes every sound itself, with open-source AI models or procedural synthesis. Nothing is scraped, re-hosted or copied from other sound libraries, which is what lets us dedicate the whole catalog to the public domain.
How are the files checked?
Every file is measured automatically: its format, length, loudness, peak level and SHA256 checksum.
What does “Reviewed WAV” mean?
That exact WAV file was approved as the sound its page names. The mark belongs to the file: a replaced file loses it until the new file is approved.
What if YouTube Content ID claims my video?
SFXMint doesn't register its sounds with Content ID or any other fingerprinting service, but anyone may reuse a public-domain sound, including in work they register. Dispute the claim as CC0 1.0 public domain and include the sound's SFXMint page URL and the file's SHA256 (under “File properties & checks” on the sound page). If you need confirmation of when the file was published here, email hello@sfxmint.com.

Sounds are AI-generated (Powered by Stability AI) or procedurally synthesized by SFXMint. AI sounds are generated under the Stability AI Community License, which provides that the operator owns generated outputs ("You own any outputs generated from the Models"); as the owner of those outputs, we dedicate them to the public domain. To the extent any rights exist in these outputs, we waive them under CC0. Sounds are provided "as is" without warranty of any kind.