License
Yes — every SFXMint sound is CC0 1.0 public domain: free for commercial and personal use, no attribution required.
Every sound published on SFXMint is dedicated to the public domain under the Creative Commons CC0 1.0 Universal dedication.
What you can do
- Use sounds in commercial and personal projects — games, videos, films, podcasts, apps, music, products.
- Modify, remix, and combine them with other work.
- Redistribute them, including as part of paid products.
- Hotlink the audio URLs directly from your site or app.
What you don't have to do
- No attribution or credit required (appreciated, never required).
- No signup, no license fees, no usage reporting.
Common questions
- Can I use SFXMint sounds commercially?
- Yes. Every sound on SFXMint is dedicated to the public domain under CC0 1.0. Use them in commercial games, videos, apps and products — no attribution, no signup, no license fees.
- Do I need to credit SFXMint?
- No. Attribution is appreciated but never required. There is nothing to sign up for and nothing to report.
- Can I hotlink or redistribute the files?
- Yes. Audio URLs are permanent, immutable and CORS-enabled, so you can hotlink them directly. You may also redistribute sounds, including inside paid products.
Sounds are AI-generated (Stable Audio 3 — Powered by Stability AI) or procedurally synthesized by SFXMint. AI sounds are generated with a self-hosted model under the Stability AI Community License, which provides that the operator owns generated outputs ("You own any outputs generated from the Models"); as the owner of those outputs, we dedicate them to the public domain. To the extent any rights exist in these outputs, we waive them under CC0. Sounds are provided "as is" without warranty of any kind.