Retro Game Sound Effects Pack
Pickup, jump, hit, power-up, laser, explosion and game over — one coherent chiptune-style kit For game jams, arcade and platformer prototypes, pixel-art games.
7 sounds for pickup, jump, hit, powerup, laser, explosion and 1 more events · WAV & MP3 · CC0 · single files and the API need no signup
Hear the pack
Tap a pad. They’re picked to sound like one set.“Make all in one style” opens AI Studio chat with this pack as your list. Nothing is made until you confirm.
Listened for these events: 1 of 7. Preview the rest in your scene.
Try in context
Pick a scene, then try an action.
Sound settings
Jump & collect
Short chiptune cues for moving and picking things up.
Choose a move to try.
Each action plays one key from sounds.json and the URL map, using your selected MP3 files. Change a file below to hear it here.
What’s in it
- Coin / item pickupCoin / item pickupDouble-Chime 8-Bit Coin Pickup 52 (No Reverb) · 1.06sPicked for this pack1.06s
- JumpJumpClassic Rising 8-Bit Video Game Jump 49 · 0.325sPicked for this pack0.325s
- Hit / damageHit / damageShort Zap Retro Game Hit 02 · 0.130sPicked for this pack0.130s
- Power-upPower-upMajor-Key 8-Bit Power-Up 50 · 0.300sPicked for this pack0.300s
- Shoot / laserShoot / laserPiercing 8-Bit Laser Shot 51 · 0.735sPicked for this pack0.735s
- ExplosionExplosionShort Burst 8-Bit Explosion 65 · 0.405sPicked for this pack0.405s
- Game overGame overSlow 8-Bit Game Over Jingle 65 · 0.375sPicked for this pack0.375s
Use it in your project
Hotlink these stable MP3 links (CORS-enabled) or download the pack. The map follows your choices above.
{
"pickup": "https://sfxmint.com/dl/retro-game-coin-52.mp3",
"jump": "https://sfxmint.com/dl/retro-game-jump-49.mp3",
"hit": "https://sfxmint.com/dl/retro-game-hit-02.mp3",
"powerup": "https://sfxmint.com/dl/retro-game-power-up-50.mp3",
"laser": "https://sfxmint.com/dl/retro-game-laser-51.mp3",
"explosion": "https://sfxmint.com/dl/retro-game-explosion-65.mp3",
"gameover": "https://sfxmint.com/dl/retro-game-game-over-65.mp3"
}View instructions
Integrate my selected SFXMint MP3 files into the matching events in this project. Use the existing audio system and preserve the current behavior. Selected event-to-file mapping: pickup: https://sfxmint.com/dl/retro-game-coin-52.mp3 File metadata: https://sfxmint.com/api/v1/sounds/retro-game-coin-52 jump: https://sfxmint.com/dl/retro-game-jump-49.mp3 File metadata: https://sfxmint.com/api/v1/sounds/retro-game-jump-49 hit: https://sfxmint.com/dl/retro-game-hit-02.mp3 File metadata: https://sfxmint.com/api/v1/sounds/retro-game-hit-02 powerup: https://sfxmint.com/dl/retro-game-power-up-50.mp3 File metadata: https://sfxmint.com/api/v1/sounds/retro-game-power-up-50 laser: https://sfxmint.com/dl/retro-game-laser-51.mp3 File metadata: https://sfxmint.com/api/v1/sounds/retro-game-laser-51 explosion: https://sfxmint.com/dl/retro-game-explosion-65.mp3 File metadata: https://sfxmint.com/api/v1/sounds/retro-game-explosion-65 gameover: https://sfxmint.com/dl/retro-game-game-over-65.mp3 File metadata: https://sfxmint.com/api/v1/sounds/retro-game-game-over-65 Download these exact selections locally and keep the mapping, source URLs, CC0-1.0 license and available format metadata. Check HTTP responses before saving: if a file is unavailable, report it rather than saving an error response as audio or silently substituting another file. Set metadata at https://sfxmint.com/api/v1/sets/retro-game?format=mp3 describes defaults, which may differ from my choices above. Connect playback to each matching event; report events that do not exist in this project. Respect audio unlock and existing mute/volume controls. Verify playback and local-file loading, then let me preview the result. Report missing files and any listening checks still needed; file metadata alone is not listening approval. Preserve originals and document any permitted processing. Do not replace these selections or call paid generation services without my authorization.
Selection details & API
Curated roles use pinned files with measured format checks. Other roles are ordered by measured style (brightness, attack, tail). A "reviewed" mark is for that event and that exact file.
Inspect these defaults as JSONPut these sounds to work: Add sounds to a Phaser web game.