Continuous Gunfire Sound Effects
10 free continuous gunfire sound effects for held-trigger fire in shooters, or for turrets and miniguns · 2–3.2 s each · MP3 · CC0 · no signup
10 continuous gunfire sound effects, each a gun firing without a break for 2–3.2 s: a submachine gun, an assault rifle, a light machine gun, a machine pistol and an automatic shotgun, gunfire muffled behind a wall, far away and echoing off walls, an 8-bit gun and a sci-fi blaster. Every file is a prepared loop, so it can keep firing for as long as the trigger is held.
Quick picks: Submachine Gun Continuous Gunfire 09 (2.5 s, recommended) · Machine Pistol Continuous Gunfire 05 (2 s, the shortest, recommended) · Muffled Continuous Gunfire 06 (3.2 s, the longest, recommended)
All 10 continuous gunfire sound effects
- Machine Pistol Continuous Gunfire 05Prepared loop · 2 s2 s
A machine pistol fires a rapid stream of shots, for fast close-range weapons in games.
- 8-Bit Continuous Gunfire 01Prepared loop · 2.4 s2.4 s
An 8-bit gun fires shot after shot without a break, for retro shooters and arcade games.
- Assault Rifle Continuous Gunfire 07Prepared loop · 2.4 s2.4 s
An assault rifle fires shot after shot without a break, for held-trigger fire in shooters.
- Light Machine Gun Continuous Gunfire 10Prepared loop · 2.5 s2.5 s
A light machine gun fires shot after shot without a break, for held-trigger fire in shooters.
- Submachine Gun Continuous Gunfire 09Prepared loop · 2.5 s2.5 s
A submachine gun fires shot after shot without a break, for a held trigger in shooter games.
- Sci-Fi Blaster Continuous Gunfire 02Prepared loop · 2.5 s2.5 s
A sci-fi blaster fires bolt after bolt without a break, for futuristic shooters.
- Echoing Continuous Gunfire 04Prepared loop · 3 s3 s
Automatic fire echoes off the walls without a break, for fights in halls and canyons.
- Distant Continuous Gunfire 03Prepared loop · 3 s3 s
Automatic fire carries on without a break far away, for battles in the background.
- Automatic Shotgun Continuous Gunfire 08Prepared loop · 3 s3 s
An automatic shotgun fires blast after blast, for heavy close-range weapons in shooters.
- Muffled Continuous Gunfire 06Prepared loop · 3.2 s3.2 s
Muffled automatic fire carries on without a break, for fights heard through walls.
Sound effects related to continuous gunfire
Common uses: held-trigger fire in shooters, turrets and miniguns.
Which continuous gunfire variation to use
Pick by the weapon in the player's hands: Submachine Gun Continuous Gunfire 09 or Machine Pistol Continuous Gunfire 05 for fast close-range fire, Assault Rifle Continuous Gunfire 07 or Light Machine Gun Continuous Gunfire 10 for a rifle, Automatic Shotgun Continuous Gunfire 08 for slow heavy blasts. For a fight the player only hears, use Muffled Continuous Gunfire 06 behind a wall or Distant Continuous Gunfire 03 far away. Loop the WAV while the trigger is held and stop it on release.
Need a comparison method? Try the playable examples and selection checklist.
Common questions about continuous gunfire
Is there a machine gun sound effect loop?
Yes. Every file here is a prepared loop: Light Machine Gun Continuous Gunfire 10 and Submachine Gun Continuous Gunfire 09 keep firing without a seam when repeated. Loop the WAV; an MP3 adds a short gap where it starts over.
What does automatic gunfire sound like?
A fast run of shots with no pause between them. Here the rate runs from about 240 shots a minute (Automatic Shotgun Continuous Gunfire 08) to about 1,100 (Machine Pistol Continuous Gunfire 05).
Is there a minigun sound effect?
Not yet. The fastest files here are Machine Pistol Continuous Gunfire 05 and Light Machine Gun Continuous Gunfire 10.
How do I use it for a held trigger in a game?
Start the WAV looping when the trigger goes down and stop it when it comes up. For the last shot ringing out, play a tail from the machine gun burst page after the loop stops.
Can I use these in a Roblox or Unity game?
Yes. They are CC0 1.0 public domain, so any game or video can use them with no credit and no fee.
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