SFXMint

Glass & Ceramic Sound Effects

223 sounds in 5 collections · last 0.04–1.8 s · WAV & MP3 · CC0 · no signup · also via the free API & MCP

Clinks, shatters, taps and cracks for kitchens, breakage and delicate moments.

Glass covers two very different jobs: the delicate clinks and taps of everyday objects, and the drama of shatters and cracks. Both live here as clean, close one-shots — no room tone, no music — so kitchen scenes stay natural and breakage moments land with full transient punch.

More one-off sounds

Ceramic Plate Breaking 01Glass & Ceramic · 2.19s
Choose breaking glass by the event

Glass cracking and glass shattering have separate pages, and so do clinks and taps.

  1. Pick cracking or shattering below.
  2. Put the first hit on the frame where the glass breaks.

How to choose glass & ceramic sound effects

Clinks and taps work as subtle interaction feedback at 100–300ms. For breakage, one good shatter beats three layered mediocre ones; add a small debris tail only if the camera lingers. High-pass gently if the shatter's low-end thump doesn't match the object's size on screen.

Where these sounds work best

  • kitchen and drink scenes
  • breakage moments in games and film
  • fragile-item UI warnings
  • puzzle-game feedback

Frequently asked questions

What communicates 'fragile' in an interface?

A light glass tap or short clink instantly signals delicacy — good for destructive-action warnings. Keep it quiet and short so it stays a cue, not a jump-scare.

Can I use a shatter for a dramatic transition?

Yes — a shatter with a whoosh layered underneath is a classic trailer transition. Editing and layering are unrestricted under CC0, including in commercial trailers.

Every sound in this category is CC0 1.0 public domain — free for commercial use, no attribution required. See the full license terms.