Glass & Ceramic
Clinks, shatters, taps and cracks for kitchens, breakage and delicate moments. 5 sound packs · 203 free CC0 sounds — open a pack to preview every variation and download MP3/WAV.
Glass covers two very different jobs: the delicate clinks and taps of everyday objects, and the drama of shatters and cracks. Both live here as clean, close one-shots — no room tone, no music — so kitchen scenes stay natural and breakage moments land with full transient punch.
How to choose a glass & ceramic sound
Clinks and taps work as subtle interaction feedback at 100–300ms. For breakage, one good shatter beats three layered mediocre ones; add a small debris tail only if the camera lingers. High-pass gently if the shatter's low-end thump doesn't match the object's size on screen.
Where these sounds work best
- kitchen and drink scenes
- breakage moments in games and film
- fragile-item UI warnings
- puzzle-game feedback
Frequently asked questions
- What communicates 'fragile' in an interface?
- A light glass tap or short clink instantly signals delicacy — good for destructive-action warnings. Keep it quiet and short so it stays a cue, not a jump-scare.
- Can I use a shatter for a dramatic transition?
- Yes — a shatter with a whoosh layered underneath is a classic trailer transition. Editing and layering are unrestricted under CC0, including in commercial trailers.
Every sound in this category is CC0 1.0 public domain — free for commercial use, no attribution required. See the full license terms.