Glass & Ceramic Sound Effects
223 sounds in 5 collections · last 0.04–1.8 s · WAV & MP3 · CC0 · no signup · also via the free API & MCP
Clinks, shatters, taps and cracks for kitchens, breakage and delicate moments.
Glass covers two very different jobs: the delicate clinks and taps of everyday objects, and the drama of shatters and cracks. Both live here as clean, close one-shots — no room tone, no music — so kitchen scenes stay natural and breakage moments land with full transient punch.
More one-off sounds
Choose breaking glass by the event
Glass cracking and glass shattering have separate pages, and so do clinks and taps.
- Pick cracking or shattering below.
- Put the first hit on the frame where the glass breaks.
- Glass shattering
Glass breaking apart.
- Glass cracking
Glass cracking without breaking apart.
How to choose glass & ceramic sound effects
Clinks and taps work as subtle interaction feedback at 100–300ms. For breakage, one good shatter beats three layered mediocre ones; add a small debris tail only if the camera lingers. High-pass gently if the shatter's low-end thump doesn't match the object's size on screen.
Where these sounds work best
- kitchen and drink scenes
- breakage moments in games and film
- fragile-item UI warnings
- puzzle-game feedback
Frequently asked questions
What communicates 'fragile' in an interface?
A light glass tap or short clink instantly signals delicacy — good for destructive-action warnings. Keep it quiet and short so it stays a cue, not a jump-scare.
Can I use a shatter for a dramatic transition?
Yes — a shatter with a whoosh layered underneath is a classic trailer transition. Editing and layering are unrestricted under CC0, including in commercial trailers.
Every sound in this category is CC0 1.0 public domain — free for commercial use, no attribution required. See the full license terms.