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SFXMint

Dungeon Trap Sound Effects Pack

Six isolated pressure plate, spike, gear, chain, gate and stone-door actions For dungeon traps, gates and hidden mechanisms in games.

6 sounds for pressure plate click, spike scrape, gear ratchet, chain winch, portcullis drop and stone door grind · MP3 free, WAV with a pack · CC0 · single files need no signup; the API is free to try

Hear the pack

ZIP with a download pack · single files never need one

Try in context

Pick a scene, then try an action.

Sound settings

Trap mechanisms

Trigger each selected sound once. The demo and download use the same pinned files.

Dungeon trap controls

Choose an action to hear its selected sound.

Each action plays one key from sounds.json and the URL map, using your selected MP3 files. Change a file below to hear it here.

What’s in it

Use it in your project

Hotlink these stable MP3 links (CORS-enabled) or download the pack. The map follows your choices above.

{
  "pressure-plate-click": "https://sfxmint.com/dl/pressure-plate-click-03.mp3",
  "spike-scrape": "https://sfxmint.com/dl/steel-spike-scrape-01.mp3",
  "gear-ratchet": "https://sfxmint.com/dl/mechanical-gear-14.mp3",
  "chain-winch": "https://sfxmint.com/dl/chain-winch-03.mp3",
  "portcullis-drop": "https://sfxmint.com/dl/portcullis-drop-01.mp3",
  "stone-door-grind": "https://sfxmint.com/dl/stone-door-grind-03.mp3"
}

View instructions
Integrate my selected SFXMint MP3 files into the matching events in this project. Use the existing audio system and preserve the current behavior.

Selected event-to-file mapping:
pressure-plate-click: https://sfxmint.com/dl/pressure-plate-click-03.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/pressure-plate-click-03
spike-scrape: https://sfxmint.com/dl/steel-spike-scrape-01.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/steel-spike-scrape-01
gear-ratchet: https://sfxmint.com/dl/mechanical-gear-14.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/mechanical-gear-14
chain-winch: https://sfxmint.com/dl/chain-winch-03.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/chain-winch-03
portcullis-drop: https://sfxmint.com/dl/portcullis-drop-01.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/portcullis-drop-01
stone-door-grind: https://sfxmint.com/dl/stone-door-grind-03.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/stone-door-grind-03

Download these exact selections locally and keep the mapping, source URLs, CC0-1.0 license and available format metadata. Check HTTP responses before saving: if a file is unavailable, report it rather than saving an error response as audio or silently substituting another file. Without an API key, 20 lookups (each file metadata URL is one) and 5 different files a day per network are allowed; on a 429, stop and tell me its message as it is. Set metadata at https://sfxmint.com/api/v1/sets/dungeon-traps?format=mp3 describes defaults, which may differ from my choices above.

Connect playback to each matching event; report events that do not exist in this project. Respect audio unlock and existing mute/volume controls. Verify playback and local-file loading, then let me preview the result. Report missing files and any listening checks still needed; file metadata alone is not listening approval. Preserve originals and document any permitted processing. Do not replace these selections or call paid generation services without my authorization.
More ways to connect →
Selection details & API

Curated roles use pinned files with measured format checks. Other roles are ordered by measured style (brightness, attack, tail).

Inspect these defaults as JSON

Put these sounds to work: Add sounds to a Phaser web game.

In a game engine: Godot sound effects guide · Unity sound effects guide · Unreal Engine sound effects guide · Pygame sound effects guide