Horror Game Sound Effects Pack
Drone, stinger, heartbeat, creak, growl, thunder, footsteps, wind — dread in one kit For horror games, escape rooms, thrillers, haunted attractions.
10 sounds for drone, stinger, heartbeat, creak, growl, thunder and 4 more events · WAV & MP3 · CC0 · single files and the API need no signup
Hear the pack
Tap a pad. They’re picked to sound like one set.“Make all in one style” opens AI Studio chat with this pack as your list. Nothing is made until you confirm.
Listened for these events: 0 of 10. Preview the rest in your scene.
Try in context
Pick a scene, then try an action.
Sound settings
Build dread
Layer a bed, a drone and weather before anything happens.
Something feels wrong.
Each action plays one key from sounds.json and the URL map, using your selected MP3 files. Change a file below to hear it here.
What’s in it
- Tension droneTension dronePulsing Dread Dark Horror Drone 25 · 11.0sPicked for this pack11.0s
- Jump-scare stingerJump-scare stingerDissonant Orchestral-Style Horror Stinger Hit 54 · 6.90sPicked for this pack6.90s
- HeartbeatHeartbeatAccelerating Panic Heartbeat 73 · 6.88sPicked for this pack6.88s
- CreakCreakShip Hull Groaning Eerie Creaking 61 · 9.27sPicked for this pack9.27s
- Monster growlMonster growlDistant Monster Growl 11 · 1.74sPicked for this pack1.74s
- ThunderThunderRolling Thunder Rumble 04 · 5.79sPicked for this pack5.79s
- FootstepsFootstepsRunning Footsteps On Concrete 64 · 5.80sPicked for this pack5.80s
- Door creakDoor creakOld Wooden Door Creaking 13 · 1.29sPicked for this pack1.29s
- Wind whisperWind whisperBreathy Through Cracks Whisper-Like Wind 56 · 11.0sPicked for this pack11.0s
- Dark ambience bedDark ambience bedDripping Basement Haunted Ambience 81 · 10.0sPicked for this pack10.0s
Use it in your project
Hotlink these stable MP3 links (CORS-enabled) or download the pack. The map follows your choices above.
{
"drone": "https://sfxmint.com/dl/horror-drone-25.mp3",
"stinger": "https://sfxmint.com/dl/horror-stinger-54.mp3",
"heartbeat": "https://sfxmint.com/dl/horror-heartbeat-73.mp3",
"creak": "https://sfxmint.com/dl/horror-creak-61.mp3",
"growl": "https://sfxmint.com/dl/horror-growl-11.mp3",
"thunder": "https://sfxmint.com/dl/ambience-thunder-04.mp3",
"footsteps": "https://sfxmint.com/dl/footsteps-concrete-64.mp3",
"door": "https://sfxmint.com/dl/door-creak-13.mp3",
"wind": "https://sfxmint.com/dl/horror-wind-whisper-56.mp3",
"ambience": "https://sfxmint.com/dl/horror-ambience-dark-81.mp3"
}View instructions
Integrate my selected SFXMint MP3 files into the matching events in this project. Use the existing audio system and preserve the current behavior. Selected event-to-file mapping: drone: https://sfxmint.com/dl/horror-drone-25.mp3 File metadata: https://sfxmint.com/api/v1/sounds/horror-drone-25 stinger: https://sfxmint.com/dl/horror-stinger-54.mp3 File metadata: https://sfxmint.com/api/v1/sounds/horror-stinger-54 heartbeat: https://sfxmint.com/dl/horror-heartbeat-73.mp3 File metadata: https://sfxmint.com/api/v1/sounds/horror-heartbeat-73 creak: https://sfxmint.com/dl/horror-creak-61.mp3 File metadata: https://sfxmint.com/api/v1/sounds/horror-creak-61 growl: https://sfxmint.com/dl/horror-growl-11.mp3 File metadata: https://sfxmint.com/api/v1/sounds/horror-growl-11 thunder: https://sfxmint.com/dl/ambience-thunder-04.mp3 File metadata: https://sfxmint.com/api/v1/sounds/ambience-thunder-04 footsteps: https://sfxmint.com/dl/footsteps-concrete-64.mp3 File metadata: https://sfxmint.com/api/v1/sounds/footsteps-concrete-64 door: https://sfxmint.com/dl/door-creak-13.mp3 File metadata: https://sfxmint.com/api/v1/sounds/door-creak-13 wind: https://sfxmint.com/dl/horror-wind-whisper-56.mp3 File metadata: https://sfxmint.com/api/v1/sounds/horror-wind-whisper-56 ambience: https://sfxmint.com/dl/horror-ambience-dark-81.mp3 File metadata: https://sfxmint.com/api/v1/sounds/horror-ambience-dark-81 Download these exact selections locally and keep the mapping, source URLs, CC0-1.0 license and available format metadata. Check HTTP responses before saving: if a file is unavailable, report it rather than saving an error response as audio or silently substituting another file. Set metadata at https://sfxmint.com/api/v1/sets/horror-game?format=mp3 describes defaults, which may differ from my choices above. Connect playback to each matching event; report events that do not exist in this project. Respect audio unlock and existing mute/volume controls. Verify playback and local-file loading, then let me preview the result. Report missing files and any listening checks still needed; file metadata alone is not listening approval. Preserve originals and document any permitted processing. Do not replace these selections or call paid generation services without my authorization.
Selection details & API
Curated roles use pinned files with measured format checks. Other roles are ordered by measured style (brightness, attack, tail). A "reviewed" mark is for that event and that exact file.
Inspect these defaults as JSONPut these sounds to work: Add sounds to a Phaser web game.