SFXMint

Platformer Sound Effects Pack

Jump, land, coin, hit, win, sword, gunshot, explosion, footsteps, door, checkpoint, death For platformers, action and adventure prototypes, game jams.

12 sounds for win, jump, land, coin, hit, sword and 6 more events · WAV & MP3 · CC0 · single files and the API need no signup

Hear the pack

Free account · single files never need oneMake all 12 in one style →

“Make all in one style” opens AI Studio chat with this pack as your list. Nothing is made until you confirm.

Listened for these events: 5 of 12. Preview the rest in your scene.

Try in context

Pick a scene, then try an action.

Sound settings

Move & land

Match a character's movement with a short sound cue.

The first steps

Choose a move to try.

Each action plays one key from sounds.json and the URL map, using your selected MP3 files. Change a file below to hear it here.

What’s in it

Use it in your project

Hotlink these stable MP3 links (CORS-enabled) or download the pack. The map follows your choices above.

{
  "win": "https://sfxmint.com/dl/feedback-level-up-71.mp3",
  "jump": "https://sfxmint.com/dl/retro-game-jump-01.mp3",
  "land": "https://sfxmint.com/dl/impact-thud-65.mp3",
  "coin": "https://sfxmint.com/dl/retro-game-coin-52.mp3",
  "hit": "https://sfxmint.com/dl/impact-punch-67.mp3",
  "sword": "https://sfxmint.com/dl/impact-sword-11.mp3",
  "gunshot": "https://sfxmint.com/dl/growth-65de718ff53302fbf797166e-retry.mp3",
  "explosion": "https://sfxmint.com/dl/retro-game-explosion-65.mp3",
  "footsteps": "https://sfxmint.com/dl/footsteps-wood-58.mp3",
  "door": "https://sfxmint.com/dl/door-open-50.mp3",
  "checkpoint": "https://sfxmint.com/dl/feedback-confirm-67.mp3",
  "death": "https://sfxmint.com/dl/retro-game-game-over-65.mp3"
}

View instructions
Integrate my selected SFXMint MP3 files into the matching events in this project. Use the existing audio system and preserve the current behavior.

Selected event-to-file mapping:
win: https://sfxmint.com/dl/feedback-level-up-71.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/feedback-level-up-71
jump: https://sfxmint.com/dl/retro-game-jump-01.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/retro-game-jump-01
land: https://sfxmint.com/dl/impact-thud-65.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/impact-thud-65
coin: https://sfxmint.com/dl/retro-game-coin-52.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/retro-game-coin-52
hit: https://sfxmint.com/dl/impact-punch-67.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/impact-punch-67
sword: https://sfxmint.com/dl/impact-sword-11.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/impact-sword-11
gunshot: https://sfxmint.com/dl/growth-65de718ff53302fbf797166e-retry.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/growth-65de718ff53302fbf797166e-retry
explosion: https://sfxmint.com/dl/retro-game-explosion-65.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/retro-game-explosion-65
footsteps: https://sfxmint.com/dl/footsteps-wood-58.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/footsteps-wood-58
door: https://sfxmint.com/dl/door-open-50.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/door-open-50
checkpoint: https://sfxmint.com/dl/feedback-confirm-67.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/feedback-confirm-67
death: https://sfxmint.com/dl/retro-game-game-over-65.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/retro-game-game-over-65

Download these exact selections locally and keep the mapping, source URLs, CC0-1.0 license and available format metadata. Check HTTP responses before saving: if a file is unavailable, report it rather than saving an error response as audio or silently substituting another file. Set metadata at https://sfxmint.com/api/v1/sets/platformer?format=mp3 describes defaults, which may differ from my choices above.

Connect playback to each matching event; report events that do not exist in this project. Respect audio unlock and existing mute/volume controls. Verify playback and local-file loading, then let me preview the result. Report missing files and any listening checks still needed; file metadata alone is not listening approval. Preserve originals and document any permitted processing. Do not replace these selections or call paid generation services without my authorization.
More ways to connect →
Selection details & API

Curated roles use pinned files with measured format checks. Other roles are ordered by measured style (brightness, attack, tail). A "reviewed" mark is for that event and that exact file.

Inspect these defaults as JSON

Core game events (jump, land, coin, hit, win): verified · platformer-demo-v1 · MP3

Put these sounds to work: Add sounds to a Phaser web game.