Platformer Sound Effects Pack
Jump, land, coin, hit, win, sword, gunshot, explosion, footsteps, door, checkpoint, death For platformers, action and adventure prototypes, game jams.
12 sounds for win, jump, land, coin, hit, sword and 6 more events · WAV & MP3 · CC0 · single files and the API need no signup
Hear the pack
Tap a pad. They’re picked to sound like one set.“Make all in one style” opens AI Studio chat with this pack as your list. Nothing is made until you confirm.
Listened for these events: 5 of 12. Preview the rest in your scene.
Try in context
Pick a scene, then try an action.
Sound settings
Move & land
Match a character's movement with a short sound cue.
Choose a move to try.
Each action plays one key from sounds.json and the URL map, using your selected MP3 files. Change a file below to hear it here.
What’s in it
- Win / level completeWin / level completeAscending Arpeggio Level Up Fanfare 71 · 0.700sPicked for this pack0.700s
- JumpJumpSmooth 8-Bit Video Game Jump 01 · 0.235sPicked for this pack0.235s
- LandLandHollow Heavy Thud 65 · 0.130sPicked for this pack0.130s
- Coin / pickupCoin / pickupDouble-Chime 8-Bit Coin Pickup 52 (No Reverb) · 1.06sPicked for this pack1.06s
- Hit / damageHit / damageCracking Punch Impact 67 · 0.105sPicked for this pack0.105s
- Sword slashSword slashFast Sword Slash With Metal Ring 11 · 0.385sPicked for this pack0.385s
- GunshotGunshotShort Gunshot · 0.155sPicked for this pack0.155s
- ExplosionExplosionShort Burst 8-Bit Explosion 65 · 0.405sPicked for this pack0.405s
- FootstepsFootstepsBrisk Walking Footsteps On Wooden Floor 58 · 4.18sPicked for this pack4.18s
- DoorDoorQuick Door Opening 50 · 1.01sPicked for this pack1.01s
- CheckpointCheckpointSingle Soft Confirmation Tone 67 (No Reverb) · 0.160sPicked for this pack0.160s
- Death / game overDeath / game overSlow 8-Bit Game Over Jingle 65 · 0.375sPicked for this pack0.375s
Use it in your project
Hotlink these stable MP3 links (CORS-enabled) or download the pack. The map follows your choices above.
{
"win": "https://sfxmint.com/dl/feedback-level-up-71.mp3",
"jump": "https://sfxmint.com/dl/retro-game-jump-01.mp3",
"land": "https://sfxmint.com/dl/impact-thud-65.mp3",
"coin": "https://sfxmint.com/dl/retro-game-coin-52.mp3",
"hit": "https://sfxmint.com/dl/impact-punch-67.mp3",
"sword": "https://sfxmint.com/dl/impact-sword-11.mp3",
"gunshot": "https://sfxmint.com/dl/growth-65de718ff53302fbf797166e-retry.mp3",
"explosion": "https://sfxmint.com/dl/retro-game-explosion-65.mp3",
"footsteps": "https://sfxmint.com/dl/footsteps-wood-58.mp3",
"door": "https://sfxmint.com/dl/door-open-50.mp3",
"checkpoint": "https://sfxmint.com/dl/feedback-confirm-67.mp3",
"death": "https://sfxmint.com/dl/retro-game-game-over-65.mp3"
}View instructions
Integrate my selected SFXMint MP3 files into the matching events in this project. Use the existing audio system and preserve the current behavior. Selected event-to-file mapping: win: https://sfxmint.com/dl/feedback-level-up-71.mp3 File metadata: https://sfxmint.com/api/v1/sounds/feedback-level-up-71 jump: https://sfxmint.com/dl/retro-game-jump-01.mp3 File metadata: https://sfxmint.com/api/v1/sounds/retro-game-jump-01 land: https://sfxmint.com/dl/impact-thud-65.mp3 File metadata: https://sfxmint.com/api/v1/sounds/impact-thud-65 coin: https://sfxmint.com/dl/retro-game-coin-52.mp3 File metadata: https://sfxmint.com/api/v1/sounds/retro-game-coin-52 hit: https://sfxmint.com/dl/impact-punch-67.mp3 File metadata: https://sfxmint.com/api/v1/sounds/impact-punch-67 sword: https://sfxmint.com/dl/impact-sword-11.mp3 File metadata: https://sfxmint.com/api/v1/sounds/impact-sword-11 gunshot: https://sfxmint.com/dl/growth-65de718ff53302fbf797166e-retry.mp3 File metadata: https://sfxmint.com/api/v1/sounds/growth-65de718ff53302fbf797166e-retry explosion: https://sfxmint.com/dl/retro-game-explosion-65.mp3 File metadata: https://sfxmint.com/api/v1/sounds/retro-game-explosion-65 footsteps: https://sfxmint.com/dl/footsteps-wood-58.mp3 File metadata: https://sfxmint.com/api/v1/sounds/footsteps-wood-58 door: https://sfxmint.com/dl/door-open-50.mp3 File metadata: https://sfxmint.com/api/v1/sounds/door-open-50 checkpoint: https://sfxmint.com/dl/feedback-confirm-67.mp3 File metadata: https://sfxmint.com/api/v1/sounds/feedback-confirm-67 death: https://sfxmint.com/dl/retro-game-game-over-65.mp3 File metadata: https://sfxmint.com/api/v1/sounds/retro-game-game-over-65 Download these exact selections locally and keep the mapping, source URLs, CC0-1.0 license and available format metadata. Check HTTP responses before saving: if a file is unavailable, report it rather than saving an error response as audio or silently substituting another file. Set metadata at https://sfxmint.com/api/v1/sets/platformer?format=mp3 describes defaults, which may differ from my choices above. Connect playback to each matching event; report events that do not exist in this project. Respect audio unlock and existing mute/volume controls. Verify playback and local-file loading, then let me preview the result. Report missing files and any listening checks still needed; file metadata alone is not listening approval. Preserve originals and document any permitted processing. Do not replace these selections or call paid generation services without my authorization.
Selection details & API
Curated roles use pinned files with measured format checks. Other roles are ordered by measured style (brightness, attack, tail). A "reviewed" mark is for that event and that exact file.
Inspect these defaults as JSONCore game events (jump, land, coin, hit, win): verified · platformer-demo-v1 · MP3
Put these sounds to work: Add sounds to a Phaser web game.