SFXMint

Horrorspiel-Soundeffekte-Paket

Drone, Stinger, Herzschlag, Knarren, Knurren, Donner, Schritte, Wind – Grauen in einem Kit. Für Horrorspiele, Escape Rooms, Thriller und Geisterbahnen.

10 Sounds für Drone, Stinger, Herzschlag, Knarren, Knurren, Donner und 4 weitere Events · WAV & MP3 · CC0 · Einzeldateien und die API brauchen keine Anmeldung

Das Paket anhören

Angehört für diese Events: 0 von 10. Hör dir den Rest in deiner Szene an.

Was drin ist

In deinem Projekt nutzen

Verlinke diese stabilen MP3-Links direkt (CORS-fähig) oder lade das Paket herunter. Die Zuordnung folgt deiner Auswahl oben.

{
  "drone": "https://sfxmint.com/dl/horror-drone-25.mp3",
  "stinger": "https://sfxmint.com/dl/horror-stinger-54.mp3",
  "heartbeat": "https://sfxmint.com/dl/horror-heartbeat-73.mp3",
  "creak": "https://sfxmint.com/dl/horror-creak-61.mp3",
  "growl": "https://sfxmint.com/dl/horror-growl-11.mp3",
  "thunder": "https://sfxmint.com/dl/ambience-thunder-04.mp3",
  "footsteps": "https://sfxmint.com/dl/footsteps-concrete-64.mp3",
  "door": "https://sfxmint.com/dl/door-creak-13.mp3",
  "wind": "https://sfxmint.com/dl/horror-wind-whisper-56.mp3",
  "ambience": "https://sfxmint.com/dl/horror-ambience-dark-81.mp3"
}

View instructions
Integrate my selected SFXMint MP3 files into the matching events in this project. Use the existing audio system and preserve the current behavior.

Selected event-to-file mapping:
drone: https://sfxmint.com/dl/horror-drone-25.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-drone-25
stinger: https://sfxmint.com/dl/horror-stinger-54.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-stinger-54
heartbeat: https://sfxmint.com/dl/horror-heartbeat-73.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-heartbeat-73
creak: https://sfxmint.com/dl/horror-creak-61.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-creak-61
growl: https://sfxmint.com/dl/horror-growl-11.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-growl-11
thunder: https://sfxmint.com/dl/ambience-thunder-04.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/ambience-thunder-04
footsteps: https://sfxmint.com/dl/footsteps-concrete-64.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/footsteps-concrete-64
door: https://sfxmint.com/dl/door-creak-13.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/door-creak-13
wind: https://sfxmint.com/dl/horror-wind-whisper-56.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-wind-whisper-56
ambience: https://sfxmint.com/dl/horror-ambience-dark-81.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-ambience-dark-81

Download these exact selections locally and keep the mapping, source URLs, CC0-1.0 license and available format metadata. Check HTTP responses before saving: if a file is unavailable, report it rather than saving an error response as audio or silently substituting another file. Set metadata at https://sfxmint.com/api/v1/sets/horror-game?format=mp3 describes defaults, which may differ from my choices above.

Connect playback to each matching event; report events that do not exist in this project. Respect audio unlock and existing mute/volume controls. Verify playback and local-file loading, then let me preview the result. Report missing files and any listening checks still needed; file metadata alone is not listening approval. Preserve originals and document any permitted processing. Do not replace these selections or call paid generation services without my authorization.
Weitere Möglichkeiten zur Anbindung →
Auswahldetails & API

Kuratierte Rollen verwenden fest zugeordnete Dateien mit gemessenen Formatprüfungen. Andere Rollen sind nach gemessenem Stil sortiert (Helligkeit, Anschlag, Ausklang). Ein Vermerk „geprüft“ gilt für genau dieses Event und genau diese Datei.

Diese Standardauswahl als JSON ansehen

Setz diese Sounds ein: Sounds in ein Phaser-Webspiel einbauen.