SFXMint

ホラーゲーム効果音パック

ドローン、スティンガー、心音、きしみ音、うなり声、雷、足音、風 — 恐怖を 1 つにまとめた一式。ホラーゲーム、脱出ゲーム、スリラー、お化け屋敷向け。

ドローン、スティンガー、心音、きしみ音、うなり声、雷など、その他 4 種類のイベントに使える効果音 10 個 · WAV・MP3 · CC0 · 単体ファイルと API はサインアップ不要

パックを聴く

これらのイベントで試聴済み:10件中0件。残りはご自身のシーンで試聴してください。

収録内容

プロジェクトで使う

安定したMP3リンク(CORS対応)に直接リンクするか、パックをダウンロードしてください。対応表は上での選択内容に従います。

{
  "drone": "https://sfxmint.com/dl/horror-drone-25.mp3",
  "stinger": "https://sfxmint.com/dl/horror-stinger-54.mp3",
  "heartbeat": "https://sfxmint.com/dl/horror-heartbeat-73.mp3",
  "creak": "https://sfxmint.com/dl/horror-creak-61.mp3",
  "growl": "https://sfxmint.com/dl/horror-growl-11.mp3",
  "thunder": "https://sfxmint.com/dl/ambience-thunder-04.mp3",
  "footsteps": "https://sfxmint.com/dl/footsteps-concrete-64.mp3",
  "door": "https://sfxmint.com/dl/door-creak-13.mp3",
  "wind": "https://sfxmint.com/dl/horror-wind-whisper-56.mp3",
  "ambience": "https://sfxmint.com/dl/horror-ambience-dark-81.mp3"
}

View instructions
Integrate my selected SFXMint MP3 files into the matching events in this project. Use the existing audio system and preserve the current behavior.

Selected event-to-file mapping:
drone: https://sfxmint.com/dl/horror-drone-25.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-drone-25
stinger: https://sfxmint.com/dl/horror-stinger-54.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-stinger-54
heartbeat: https://sfxmint.com/dl/horror-heartbeat-73.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-heartbeat-73
creak: https://sfxmint.com/dl/horror-creak-61.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-creak-61
growl: https://sfxmint.com/dl/horror-growl-11.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-growl-11
thunder: https://sfxmint.com/dl/ambience-thunder-04.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/ambience-thunder-04
footsteps: https://sfxmint.com/dl/footsteps-concrete-64.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/footsteps-concrete-64
door: https://sfxmint.com/dl/door-creak-13.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/door-creak-13
wind: https://sfxmint.com/dl/horror-wind-whisper-56.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-wind-whisper-56
ambience: https://sfxmint.com/dl/horror-ambience-dark-81.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/horror-ambience-dark-81

Download these exact selections locally and keep the mapping, source URLs, CC0-1.0 license and available format metadata. Check HTTP responses before saving: if a file is unavailable, report it rather than saving an error response as audio or silently substituting another file. Set metadata at https://sfxmint.com/api/v1/sets/horror-game?format=mp3 describes defaults, which may differ from my choices above.

Connect playback to each matching event; report events that do not exist in this project. Respect audio unlock and existing mute/volume controls. Verify playback and local-file loading, then let me preview the result. Report missing files and any listening checks still needed; file metadata alone is not listening approval. Preserve originals and document any permitted processing. Do not replace these selections or call paid generation services without my authorization.
ほかの接続方法 →
選定の詳細とAPI

厳選したロールは、形式ごとの測定検査を経た固定ファイルを使っています。ほかのロールは、測定した音の傾向(明るさ、立ち上がり、余韻)の順に並べています。「確認済み」の印は、そのイベントとそのファイルそのものに対するものです。

これらの既定値をJSONで確認

これらの音を実際に使ってみましょう:Phaser のウェブゲームにサウンドを追加する。