SFXMint

アクションゲーム効果音パック

ジャンプ、着地、コイン、ヒット、勝利、剣、銃声、爆発音、足音、ドア、チェックポイント、死亡。アクションゲーム、アクション・アドベンチャーのプロトタイプ、ゲームジャム向け。

win、jump、land、coin、hit、sword など 6 件の追加イベントを含む 12 音 · WAV & MP3 · CC0 · 単体ファイルと API は登録不要

パックを聴く

これらのイベントで試聴済み:12件中5件。残りはご自身のシーンで試聴してください。

収録内容

プロジェクトで使う

安定したMP3リンク(CORS対応)に直接リンクするか、パックをダウンロードしてください。対応表は上での選択内容に従います。

{
  "win": "https://sfxmint.com/dl/feedback-level-up-71.mp3",
  "jump": "https://sfxmint.com/dl/retro-game-jump-01.mp3",
  "land": "https://sfxmint.com/dl/impact-thud-65.mp3",
  "coin": "https://sfxmint.com/dl/retro-game-coin-52.mp3",
  "hit": "https://sfxmint.com/dl/impact-punch-67.mp3",
  "sword": "https://sfxmint.com/dl/impact-sword-11.mp3",
  "gunshot": "https://sfxmint.com/dl/growth-65de718ff53302fbf797166e-retry.mp3",
  "explosion": "https://sfxmint.com/dl/retro-game-explosion-65.mp3",
  "footsteps": "https://sfxmint.com/dl/footsteps-wood-58.mp3",
  "door": "https://sfxmint.com/dl/door-open-50.mp3",
  "checkpoint": "https://sfxmint.com/dl/feedback-confirm-67.mp3",
  "death": "https://sfxmint.com/dl/retro-game-game-over-65.mp3"
}

View instructions
Integrate my selected SFXMint MP3 files into the matching events in this project. Use the existing audio system and preserve the current behavior.

Selected event-to-file mapping:
win: https://sfxmint.com/dl/feedback-level-up-71.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/feedback-level-up-71
jump: https://sfxmint.com/dl/retro-game-jump-01.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/retro-game-jump-01
land: https://sfxmint.com/dl/impact-thud-65.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/impact-thud-65
coin: https://sfxmint.com/dl/retro-game-coin-52.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/retro-game-coin-52
hit: https://sfxmint.com/dl/impact-punch-67.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/impact-punch-67
sword: https://sfxmint.com/dl/impact-sword-11.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/impact-sword-11
gunshot: https://sfxmint.com/dl/growth-65de718ff53302fbf797166e-retry.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/growth-65de718ff53302fbf797166e-retry
explosion: https://sfxmint.com/dl/retro-game-explosion-65.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/retro-game-explosion-65
footsteps: https://sfxmint.com/dl/footsteps-wood-58.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/footsteps-wood-58
door: https://sfxmint.com/dl/door-open-50.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/door-open-50
checkpoint: https://sfxmint.com/dl/feedback-confirm-67.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/feedback-confirm-67
death: https://sfxmint.com/dl/retro-game-game-over-65.mp3
  File metadata: https://sfxmint.com/api/v1/sounds/retro-game-game-over-65

Download these exact selections locally and keep the mapping, source URLs, CC0-1.0 license and available format metadata. Check HTTP responses before saving: if a file is unavailable, report it rather than saving an error response as audio or silently substituting another file. Set metadata at https://sfxmint.com/api/v1/sets/platformer?format=mp3 describes defaults, which may differ from my choices above.

Connect playback to each matching event; report events that do not exist in this project. Respect audio unlock and existing mute/volume controls. Verify playback and local-file loading, then let me preview the result. Report missing files and any listening checks still needed; file metadata alone is not listening approval. Preserve originals and document any permitted processing. Do not replace these selections or call paid generation services without my authorization.
ほかの接続方法 →
選定の詳細とAPI

厳選したロールは、形式ごとの測定検査を経た固定ファイルを使っています。ほかのロールは、測定した音の傾向(明るさ、立ち上がり、余韻)の順に並べています。「確認済み」の印は、そのイベントとそのファイルそのものに対するものです。

これらの既定値をJSONで確認

主要なゲームイベント(ジャンプ、着地、コイン、ヒット、勝利):verified · platformer-demo-v1 · MP3

これらの音を実際に使ってみましょう:Phaser のウェブゲームにサウンドを追加する。